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Der offizielle Ps3 News Thread

Force Unleashed Trophies online
http://www.thesixthaxis.com/2009/08/22/star-wars-the-force-unleashed-trophies-go-live/
 
Hätten sie das nicht zwei Wochen vorher machen können, da habe ich mich mit dem Spiel beschäftigt.
 
GT5: Neuer Hinweis auf 2009 Release:

http://www.vg247.com/2009/08/24/gt5-given-quarter-four-release-date-in-gamescom-brochure/
 
PS3 Slim bei amazon.com momentan ausverkauft:

http://www.examiner.com/examiner/x-6894-SF-Console-Game-Examiner~y2009m8d25-Playstation-3-Slim-sells-out-on-Amazon

Mal abwarten wie die NPD-Zahlen für September ausfallen.
 
so sieht die ps3 slim von innen aus http://www.ifixit.com/Teardown/PlayStation-3-Slim/1121/1
 
Ratchet kommt im Okbtober:

http://www.vg247.com/2009/08/26/ratchet-clank-future-a-crack-in-time-gets-october-release/
 
Warum die PS3 keinen Cross-Game-Chat besitzt


In einem amerikanischen Forum gab es mal wieder ein Posting von einem „Sony“ Mitarbeiter, welcher über Probleme mit dem „Cross-Game Voicechat“ berichtet. So schreibt er, dass sowohl die „Custom-Soundtrack-Funtkion“ als auch der „Cross-Game Voicechat“ eigentlich mit 95% aller PS3 Games abwärtskompatibel sind. Leider gehört zu den 5%, bei welchen diese Funktionen nicht funktioniert, eine Spieleserie eines „sehr großen bekannten“ Herstellers. Weil dieser „Hersteller“ Angst um seinen Ruf hat, drohte er damals mit rechtlichen Schritten oder damit die Unterstützung für die PS3 einzustellen. Dadurch wurde Sony gezwungen die „Custom Soundtrack Funktion“ nur für neue Spiele optional anzubieten. Was, wie ihr selber wisst, geflopt ist. Nun gibt es mit dem Cross-Game Voicechat genau das selbe Problem und zwar mit der gleichen Firma. Hier noch einmal das originale Posting in Englisch:

I promised you all an update on Cross-Game chat, so here it is.

And you're not going to like it.

As I told you before, Cross-game voice chat has been in the works for a while now. I mentioned last time that it was on target for 3.0 providing that we didn't hit any snags. Well guess what, we hit a snag! An all too familiar snag.

Time for a history lesson.

How many of you remember what it was like before FW 2.4? That's right - no in-game XMB. No custom soundtracks. In-game XMB was the most heavily requested feature at the time and we worked tirelessly in order to get it in (By "we", I mean Sony Japan - as I said before, FW isn't my department). It very nearly didn't happen, you have no idea how difficult it is to backport a feature like that onto a system (the game) that doesn't even know its there, but somehow we managed it. Well, for most titles. There are still the odd few titles out there that don't support in-game XMB ("black" titles).
Custom soundtracks was another one we had working in nearly every title. Obviously it was never going to work in black titles, but about 95% of the titles that worked well with the in-game XMB, had custom sountracks working as well.

So what happened? Why is it that titles HAVE to be developed specifically with custom soundtrack support when it was working more or less just fine?

Is it because Microsoft owns the patent on custom soundtracks in games?

This is something that makes me laugh every time I see one of the less educated ones spouting it off. That's an absolute fabrication. Patents don't matter, Sony as a while infringes upon thousands of patents through the whole company, both hardware and software. If you infringe a patent, you pay royalties to the owner or find a different way of doing the same thing that doesn't infringe. That's it. Microsoft infringes upon all kinds of patents we own but that's up to legal to sort out.

No, the reason we had to drop Custom soundtrack support like that has nothing to do with Microsoft. It does, however, involve a different company. A rather large company.
You see, one of their games happened to fall into the 5% that didn't support in-game custom soundtracks. And they did not like this.
When they found out that a new firmware update was going to suddenly make one of their games look inferior to just about every other game released, they protested. A lot.
They threatened everything, from legal action to dropping support for the PS3 all together.

What could we do? There was almost no way of getting it to work correctly due to the way their game was made (i.e. Poorly) and we certainly couldn't leave a broken implementation in there. That's when the hard decision was made to remove all support for older titles and instead adopt the "opt-in" approach that, to this day, most developers simply ignore. I have to hand this to Microsoft - they did their system right from the beginning and by completely separating it from the developers, they have universal support. Its very unlikely that you'll ever see mandatory support for custom soundtracks in games on our system, I'm afraid.
So yeah, lets nail this on the head: The next time someone starts blaming Microsoft for something the PS3 doesn't have, tell them they're an idiot, they don't know what they're talking about. Are we clear on this? This is a pet peeve of mine because while everyone's happy to go around blaming Microsoft, the real culprits are getting off scott-free. Of course, I can't actually name them directly or, should I get caught, I might even get done for slander (you can never be too careful), but you can figure it out - it's not Activision and they have a poor history with the PS3.

So what has this got to do with Cross-game voice chat?

Guess.

I warned you that we might hit a snag and we did. We've found a couple of titles that just don't like it. Similar to the custom soundtrack fiasco, it can cause lag, crashes, desyncronisation (very very bad when this happens), you name it. It can't be used in these games and it just so happens that some of these games are owned by the same company I've been talking about above.
So we're in a predicament: Cross-game chat is useless if only certain games support it. It's not too bad if its just the odd one that doesn't like it, but at this rate we'd have to drop support for the ENTIRE back catalogue, which would (As I said) make the whole thing useless.
Furthermore, we can't rely on developers to implement direct support for it. It didn't work with Custom Soundtracks, so why would it work here?
So right now, we're trying every little trick in the book to find a solution that works for everyone, but don't hold your breath on this one, so far it looks like the best you're going to get is a gimped implementation of it that only works with a handful of new games.

Now as I said, FW isn't actually my department and even I'm not supposed to know some of this stuff, but this is actually where we are right now. It sucks majorly, but there you have it. Depending on the end result, it could come in FW 3.1 or it could come in FW 4.0, hell it might not even come at all but rest assured they are working very hard on it. And if it doesn't come, you know who to blame.
Nun darf man natürlich spekulieren, um welche Firma es sich handeln könnte? Der „ominöse“ User hatte in der Vergangenheit bereits Informationen über neue Firmware Updates sowie die PS3 Slim (Bsp.: kein Linux mehr) geposted, welche sich später bestätigten. Trotzdem sollte man die Postings mit Vorsicht genießen.
Update 01.46 Uhr:
Der gleiche User hat nun noch ein weiteres Posting veröffentlicht, aus welchem relativ eindeutig hervorgeht, das es sich um „EA“ handelt. Sollte - ja sollte die ganze Geschichte wirklich stimmen???

Hier das Posting:
„It's not Activision. It's not Ubisoft. It's not Capcom. It's not Insomniac. It's not Konami. It's not Take 2. It's not Midway. It's not Squaresoft. are wE All getting the picture yet? One point I want to reiterate - there's a difference between the games that didn't work with in-game XMB and the games that DID work with in-game XMB but DIDN'T work well with custom soundtracks, so stop picking out the ones that simply didn't do in-game XMB. Also, it wasn't just ONE game that caused this, either. Although one title does come to mind and it wasn't even what you or I would call a "Big" game. I'll give you a hint: HPatOofP.“

HPatOofP kann ausschließlich für „Harry Potter and the Order of Phoenix“ stehen.


Quelle: http://www.onpsx.net/news.php?id=26511
 
ich kenn die geschichte, wahrscheinlich ist es tatsächlich EA.
 
Es geschehen noch Zeichen und Wunder! Sony macht Werbung für die Playstation 3. Und wäre das nicht schon seltsam genug: Diesmal ist sie sogar witzig !

http://www.consolewars.de/news/26220/neue_werbespots_zur_ps3_slim/ :bigsmile:
 
Direct-Feed Multiplayer Gameplay aus Modern Warfare 2!

http://www.youtube.com/watch?v=V4PMRFkx07g
 
Galathor hat folgendes geschrieben:

Direct-Feed Multiplayer Gameplay aus Modern Warfare 2!


http://www.youtube.com/watch?v=V4PMRFkx07g

Hab schon genug gesehn von CoD6, das selbe gilt auch für Uncharted 2. (zu viele Spoiler)
Trotzdem thx für Link.
 
Wer einen japanischen PSN account hat kann sich dort kostenlos ein ca. 5mb großes, animiertes Afrika-Theme mit Zebras runterladen. Ist übrigens sehr hübsch.
 
Neues Video zu Heavy Rain
http://www.hiphopgamershow.com/2009/09/new-heavy-rain-footage-is-re-defining-next-generation-entertainment/
 
Alle Ps3 Slim Bundles die bis Ende 2009 erscheinen sollen.

* PS3 Slim Pack + Need for Speed Shift: € 339

* Pack PS3 Slim + 2 Blu-Ray : 339€

* Pack PS3 Slim + Uncharted 2 : 339€

* Pack PS3 Slim + PES 2010 : 339€

* Pack PS3 Slim + Tekken 6 : 339€

* Pack PS3 Slim + Assassin's Creed 2 : 339€

* Pack PS3 Slim + Gran Turismo 5 : 339€

http://translate.google.com/translate?hl=sv&sl=fr&tl=en&u=http://www.play3-live.com/news-ps3-exclu-tous-les-packs-ps3-dici-la-fin-2009-16586.html
 
Ich bin zufällig auf die Meldung gestossen, das SEGA für die japanische Version von Bayonetta einen Regional-Code einbauen will.

http://www.1up.com/do/newsStory?cId=3175774

Somit könnte Bayonetta der allererste PS3 Titel mit einem region-lock sein !?!
 
Sony entschuldigt sich wegen Firmware-Problem
http://www.consolewars.de/news/26345/sony_entschuldigt_sich_wegen_firmware-problem/

Fat Princess: Neue Map angekündigt + weitere DLC-Pakete
http://www.consolewars.de/news/26348/fat_princess_neue_map_angekuendigt__weitere_dlc-pakete/

Uncharted 2: Fortune Hunter Edition angekündigt
http://www.consolewars.de/news/26347/uncharted_2_fortune_hunter_edition_angekuendigt/

Waffen-Trailer zu Ratchet & Clank: A Crack in Time
http://www.consolewars.de/news/26351/waffen-trailer_zu_ratchet__clank_a_crack_in_time/
 
Abverkäufe der PS3 in den USA um 104% (!) gestiegen:

http://www.bluray-disc.de/news/playstation-3/9208-usa-abverkaeufe-der-playstation-3-steigen-um-104

Woran das wohl liegen mag? :D
 
Spidey hat folgendes geschrieben:

Somit könnte Bayonetta der allererste PS3 Titel mit einem region-lock sein !?!
Ich bin mir nicht mehr sicher, aber gab es nicht einen CoD-Teil, der als deutsche Version nicht auf japanischen Konsolen lief? Mir ist da irgendwas im Hinterkopf.
 
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