Tony Hawk's Project 8: Tony Hawks Project 8

Lil Shooter

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Hallo Leute,
Ich hab Tony hawk P8 auf PS2.
An die Leute die das Game auch auf PS2 haben:
Im ersten Level "Vorstadt" muss man ja mit 6 Grinds den Pool aufdecken, das da mit 'Shrine Spine' und möglichst viele Gaps finden. (Als Hauptaufgaben) Ich habe den Pool aufgedeckt und mit dem Shrine Spine da auch.. und mit den Gaps bin ich auf 'Amateur'. Ab wann bekomme ich ein neues Level? Muss ich etwa Gaps finden bis 'krank?' :0 Ich hab 16 von 57 Gaps und man brauch 30 bin 'krank'
Weiß jemand wo's noch einfache Gaps zu finden gibt? ;).. na ja

Need Help ..

liebe grüße

lil shooter:crazy::ps2:
 
UNCOVER THE POOL

Jump over the white fence at the right side of the road to find the pool boy.
Talk to him and he will explain the goal. Grind (press triangle) over the six
ribs on the top of the pool to complete the goal and uncover the pool.


KOI CATASTROPHE

Found in the garden at the back of the blue house. Ride up the wooden slope
near the man and hold R2 at the top of the shrine quarter pipe. Hold R1 and
press triangle to Natas Spin on the spike on top of the shrine for five
seconds. If you are having trouble getting enough speed to get on top of the
shrine, hold up on the d-pad while riding toward the shrine quarter pipe.


GAP ATTACK!

Refer to the gap videos in the game for help on finding the gaps.


HAPPINESS TRANSFERS

Transfer between the pools while performing a trick. It can be difficult on
low stats to transfer between pools from the start point. One way of gaining
speed is to half turn and skate toward the wall. Face back toward the pool and
and move toward it. Acid drop into the pool and you should have enough speed.

A: Spine transfer (R2) + Kickflip (left + square).
P: Spine transfer (R2) + melon (left + circle).
S: Heelflip (right + square) + Indy (right + circle).


PHOTO BASICS

Ride forward from the start point and perform a trick over the white fence:

A: 180 flip trick (square).
P: 360 One Foot Tailgrab (Down + Circle, Circle).
S: 180 flip trick (square) and grab (circle).


POOL DUEL

Get the required amount of points in the pool in a combination. To link tricks
from one side of the pool to the other, land in a revert (R2) and then manual
(up, down) over to the other side of the pool to continue the combo.

A: 10,000 point combo.
P: 25,000 point combo.
S: 100,000 point combo.


YARD TOUR

Talk to the man at the side of the pool. The aim in this goal is to follow the
arrow toward the glowing objects to perform the required trick on it. Move
forward from the start point and bank drop (R2) over the top of the slide. Turn
right, cross over the road and jump over the bamboo planter on the other side.
Ride to the top-right corner of the garden and jump up from the planter. While
in the air, hold R2 to acid drop into the quarter pipe. Grind the glowing edge
of the pool and then use the quarter pipe in front to spine transfer over both
fences. Ride up the dirt slope at the other side of the area and acid drop into
the boat. Quarter turn right and jump out of the boat. Ride toward the quarter
pipe and use it to spine transfer over the wall to complete the goal.


YOU'VE GOT MAILBOXES

Ride forward and Natas Spin on the first mailbox. Jump off and manual over to
the other side of the road to Natas Spin the second mailbox. Jump off and grind
the white fence at the front of the house. Jump off at the end and manual to
the third mailbox. Jump and manual to the fourth mailbox to complete the goal.


SWING FLING

Grind the curb in front of the start point and jump off at the end to stall on
the swing. Jump after riding the swing to the highest point and then grind the
tree branch. Jump to the next tree branch and grind it to the end. Drop down to
a grind on the curved rail and then jump off to complete the goal.


SEE SAW

Before starting the goal, stand on the high end of the see saw to point the
other end up toward the wall. Start the goal and grind the curb in front of the
start point. Grind up the see saw and then jump to a grind on the tree branch.
Hold R2 after jumping off the branch to acid drop to the quarter pipe. Ride up
the next quarter pipe and grind left along the branch above it. Jump off the
end of the branch and grind on the curved rail below. Manual across the ground
and grind left along the quarter pipe. Jump off at the end and bank drop (R2)
into a manual in the ditch. Quarter turn left and launch up to a grind on the
fence. Jump at the end of the fence and grind the wall to complete the goal.


BACK WHERE WE STARTED

Spine transfer (R2) over the spine and use the quarter pipe in front to launch
up to a grind on the tree branch. Grind right to the end of the branch and then
jump to grind on the next branch. Continue the grind along the wire and then
drop down from the end of the treehouse to grind on the wall. Jump at the end
of the wall and manual over to a grind on the planter. Jump off at the other
side of the planter and grind the glowing fence in front of the house. Jump at
the end of the fence and grind on the next fence. Grind around the corner and
then jump the gap in front of the gate to grind on the wall. Continue the grind
onto the terrace. Jump at the end of the terrace and grind the planks.


LAUNCH TO FREEDOM

Hold up on the d-pad to start skitching the RC car. Jump off the car after it
has gone around the planter and is heading toward the gate. Jump from the small
ramp and sticker slap (X) the security box on the gate to complete the goal.


CLASSIC GOALS

Refer to the Classic Goals section of this guide for help on these goals.


GRIND CHALLENGE

Grind the curb before the green mark and then make small balance adjustments
using the d-pad. After passing the Am point, jump at the end of the curb and
hold right and triangle to grind on the second curb. Jump again at the end of
the second curb and land on the third curb to pass the Sick point.


VERT CHALLENGE

Spine transfer over the two spines and then launch up from the quarter pipe in
front. Perform tricks over the spines to get more height on the quarter pipe.


LEAP CHALLENGE

The three lines around the outside of the merry-go-round represent the amateur,
professional and sick marks. For amateur, just grind on one of the rungs on the
merry-go-round and then jump off to cross the orange mark. For professional and
sick, use the quarter pipes around the outside of the area to build up the
special bar. Grind the rung and jump off to cross the blue or yellow mark.


SHAD DAD'S BALLS

1: Acid drop (R2) into the pool and spine transfer to land on the quarter
pipe. Spine transfer over the two spines in front to find the ball. After
each ball is found, go back the way you came to return the ball to Dad.

2: Follow the route shown for the first ball but turn right after the second
spine transfer and jump into the boat to find the second ball.

3: Follow the first ball route but do another spine transfer to land in the
ditch. Turn left and spine transfer to the next ditch for the third ball.

4: Quarter turn left and jump over the fence. Cross over the road and jump over
the next fence to land in the fountain area. Jump over the wall at the far
side of the area and then quarter turn right to find the fourth ball.

5: Follow the fourth ball route to the fountain area. Jump over the wall at the
far side of the area and then get off the board by holding R1 + L1. Climb
the ledge in front and then run left to climb the next ledge for the ball.

6: Turn slightly right and climb over the fence to the garden with the ball.

7: Follow the first ball route. After the third spine transfer, launch up from
the quarter pipe in front and grind right along the branch for the ball.

8: Quarter turn left and jump over the fence. Cross over the road and jump over
the next fence to land in the shrine garden. Ride to the slope in front of
the shrine for the eighth ball. Return to Dad to complete the goal.
 
Joa, danke.. hab mir versucht das zu übersetzen.. das haute nicht so ganz hin. Aber Danke dir. Woher hast du das? und .. hast du das vielleicht auch auf Deutsch?? :p hab nur 30% von dem Geschriebenem verstanden.
Meld dich wieder!! Bitte :D
 
Gamezone bietet für Fragen die ein bestimmtes Spiel betreffen extra ein Spieleforum, in welchen fast jedes Spiel aufgelistet ist. ;)

Daher: Move
 
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