Garfield1980
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Mittlerweile sind die ersten Tests draußen und versetzen meiner Vorfreude erst einmal einen ordentlichen Dämpfer. Zwar ist es kein Totalausfall, doch das Spiel schneidet fast durchgehend mittelmässig ab.
Gameswelt 65%
Positiv: große Spielwelt. gute Klangkulisse, stimmige Atmosphäre, motivierendes Modifizierungskonzept, Verzicht auf Begleitmissionenn, neue Mutantenarten
Negativ: Palanai ähnelt Banoi zu sehr, Clipping-Fehler, Tritte im Vergleich zu Waffen zu stark , zu wenige Neues, absurde deutsche Waffenbezeichnungen, Wetterumschwung nicht authentisch
Test: Dead Island: Riptide: Review - Get to the Chopper! - Seite 1 - PC - Gameswelt
Game Informer - 8.0 - 10
Riptide's flaws are many, but they couldn't hold me back from having a blast. Few games nail the visceral feel of melee combat and co-op fun like Dead Island. At its worst, an annoying hiccup breaks the immersion of the grizzly trek through a zombie-infested paradise. At its best, Riptide hits the same high notes as the original.
IGN - 7.2 / 10
I seriously love Dead Island Riptide for its satisfying zombie dismemberment and co-op, but technically, it's done nothing to build itself into a great game. Rather than fix the graphics and the performance problems that plagued the original two years ago, Techland slightly modified the setting and delivered a new character and more content. It's a fun time, but there are no surprises or killer new features to make it an impressive package.
Eurogamer.net - 6 / 10
What makes that so sad is that this feels like a series only a few great decisions away from being really good. A better script with a sense of humour, a bit more imagination in quest design, more coherent inventory management and character development... These things shouldn't be unattainable goals for a developer that must be flush from the unexpected success of the first game. If there is to be more Dead Island - and I wouldn't object to that - then those things must be high priorities for it to avoid another mauling.
EGM - 6 / 10
Newcomers to the franchise will likely be more forgiving of many flaws, much like many of us were with the first Dead Island, considering the fun zombie-bashing core and unique dichotomy of an apocalypse in paradise has remained intact. Veterans of the first Dead Island, on the other hand, will feel cheated, as they'll recognize the cheap carbon copy that Riptide actually is. Combine this with glitches galore and a plot with more holes in it than the sinking ship the game starts off on, and it's hard to recommend Riptide to all but the most naïve of zombie enthusiasts.
CVG - 5.9 / 10
Not as good as it looks in the travel brochure. Iffy level layouts, unimaginative quests and monotonous combat prevent a promising cauldron of RPG, survivor-horror and FPS elements from reaching boiling point.
Destructoid - 5 / 10
Is Dead Island: Riptide a fun game? At times, yes. In terms of raw combat and power fantasy, it's just as good as Dead Island ... and it's just as bad at the same time. The bottom line is that there's no excuse for it not being superior. Being "just as good" isn't good enough, especially not when Dead Island had things on its side that Riptide doesn't. Those new to the series entirely will likely not notice the problems quite so much, and be as forgiving to it as newcomers were to Dead Island. While Riptide banks on you having loved the first, in actuality you have a lot more to gain if you've never touched it.
Videogamer.com - 5 / 10
Riptide is yet another missed opportunity, and just too painfully average, wonky and padded out with filler to truly recommend.
Gamespot.com - 4 / 10
Riptide is dumb, and mind-numbingly slow, and somehow manages to make the art of zombie-slaying feel like utter tedium. And if slaying zombies isn't fun in a game that's all about slaying zombies, why bother?
Quelle: Dead Island: Riptide im Test - Zombie-Shooter nur Mittelmaß
Gameswelt 65%
Positiv: große Spielwelt. gute Klangkulisse, stimmige Atmosphäre, motivierendes Modifizierungskonzept, Verzicht auf Begleitmissionenn, neue Mutantenarten
Negativ: Palanai ähnelt Banoi zu sehr, Clipping-Fehler, Tritte im Vergleich zu Waffen zu stark , zu wenige Neues, absurde deutsche Waffenbezeichnungen, Wetterumschwung nicht authentisch
Test: Dead Island: Riptide: Review - Get to the Chopper! - Seite 1 - PC - Gameswelt
Game Informer - 8.0 - 10
Riptide's flaws are many, but they couldn't hold me back from having a blast. Few games nail the visceral feel of melee combat and co-op fun like Dead Island. At its worst, an annoying hiccup breaks the immersion of the grizzly trek through a zombie-infested paradise. At its best, Riptide hits the same high notes as the original.
IGN - 7.2 / 10
I seriously love Dead Island Riptide for its satisfying zombie dismemberment and co-op, but technically, it's done nothing to build itself into a great game. Rather than fix the graphics and the performance problems that plagued the original two years ago, Techland slightly modified the setting and delivered a new character and more content. It's a fun time, but there are no surprises or killer new features to make it an impressive package.
Eurogamer.net - 6 / 10
What makes that so sad is that this feels like a series only a few great decisions away from being really good. A better script with a sense of humour, a bit more imagination in quest design, more coherent inventory management and character development... These things shouldn't be unattainable goals for a developer that must be flush from the unexpected success of the first game. If there is to be more Dead Island - and I wouldn't object to that - then those things must be high priorities for it to avoid another mauling.
EGM - 6 / 10
Newcomers to the franchise will likely be more forgiving of many flaws, much like many of us were with the first Dead Island, considering the fun zombie-bashing core and unique dichotomy of an apocalypse in paradise has remained intact. Veterans of the first Dead Island, on the other hand, will feel cheated, as they'll recognize the cheap carbon copy that Riptide actually is. Combine this with glitches galore and a plot with more holes in it than the sinking ship the game starts off on, and it's hard to recommend Riptide to all but the most naïve of zombie enthusiasts.
CVG - 5.9 / 10
Not as good as it looks in the travel brochure. Iffy level layouts, unimaginative quests and monotonous combat prevent a promising cauldron of RPG, survivor-horror and FPS elements from reaching boiling point.
Destructoid - 5 / 10
Is Dead Island: Riptide a fun game? At times, yes. In terms of raw combat and power fantasy, it's just as good as Dead Island ... and it's just as bad at the same time. The bottom line is that there's no excuse for it not being superior. Being "just as good" isn't good enough, especially not when Dead Island had things on its side that Riptide doesn't. Those new to the series entirely will likely not notice the problems quite so much, and be as forgiving to it as newcomers were to Dead Island. While Riptide banks on you having loved the first, in actuality you have a lot more to gain if you've never touched it.
Videogamer.com - 5 / 10
Riptide is yet another missed opportunity, and just too painfully average, wonky and padded out with filler to truly recommend.
Gamespot.com - 4 / 10
Riptide is dumb, and mind-numbingly slow, and somehow manages to make the art of zombie-slaying feel like utter tedium. And if slaying zombies isn't fun in a game that's all about slaying zombies, why bother?
Quelle: Dead Island: Riptide im Test - Zombie-Shooter nur Mittelmaß
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