@JannLee: Nintendo hat meines Erachtens damals sich nicht optimal artikuliert, als Satoru Iwata meinte, dass die Zeiten, wo Grafik und Horsepower alleine den Unterschied machen, vorbei sind.
Julian Eggebrecht von Factor5 hat was schönes gesagt:
"IGN: Resident Evil 4 was a beautiful GCN title. Rogue Squadron was doing things
at launch that developers still haven't done on Wii. Why do you think that is?
Are studios getting sloppy on Wii?
Julian: Yes. I'm so disappointed knowing exactly what the Wii can do -- and I
still think nobody knows it better than we (no pun intended) . I really
have to say, boy, am I disappointed! They all have finally figured out, five years
into the hardware's life cycle, how to do at least basic shaders and a rim light,
but that's what everybody does. But I still don't see enough bump and
normal-mapping, if any. I still don't see enough post effects, although you would
have insane fill-rates with Wii. I don't see any of that. I was digging out
Rebel Strike the other day and was looking at it, and we had some people who were
visiting ask, "Why isn't anybody else doing this on Wii?" And I am at a loss.
I really am."
MFG