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Two Worlds II: Update bringt Mac-Unterstützung

Wie sie am Mac verdienen wollen und nur die Premium-Versionen freigeben... Penner.
 
Danton, das hat andere Gründe. Hast du die News vollständig gelesen? Oder gleich nach den ersten paar Sätzen kommentiert? Es folgt die Standard Version im Januar. Sicherlich gibt es gute Gründe dafür, meist wird sowas auch durch Restriktionen von Apple verursacht.

Was mich viel mehr wurmt, ist die Tatsache das diese Update eine höhere Priorität hat als die Bugbeseitigung. Naja, habs durch, Platin auch mir kann es egal sein.
 
Scardust
Das Update hat keine höhere Prioriät als die Bug Beseitigung. Noch in diesem Monat soll der angekündigte Gold Patch erscheinen.
 
Garfield
Wenn so ein Update vor dem Gold Patch erscheint dann hat es meiner Auffassung nach eine höhere Priorität. Ich gehe da einfach der Reihenfolge nach. Man stelle sich einfach vor das es wichtiger ist einen neuen Kundenkreis zu erreichen als das Spiel fertig zustellen.
 
Scardust
Ich sehe gerade, der 77 MB große Gold Patch ist ab heute erhältlich, nur 1 Tag nach dem Update.

1.1 Gold Update fixes:
- Several quests have been fixed,
- Game will no longer ocasionally hang when buying a boat,
- New Cassara voiceovers have been added,
- Plants tooltip will now show their alchemy effect when viewed in the game world,
- Player levels are now visible in the session menu (Multiplayer),
- Problem with hero not being able to loot some containers has been fixed,
- Quivers can now be upgraded by additional 10 levels (uses Bowyer skill),
- Reptiles will no longer deal tripple damage on their knockdown attack,
- Map terrain & clipping problems have been fixed,
- Skills for non-physical resistance now offer greater protection,
- Some items contain more crystal slots now (at maximum +20 upgrade): mage staves - 6, body armour - 5, mage robes - 6,
- Torches can now be bought at merchants,
- "Jump", "Animate Dead", DOT, positive traps, "Invisibility" and "Open lock" spells have been fixed,
- A crash issue on ATI cards has been fixed,
- Character's face lighting bugs have been fixed,
- Added and changed some unit sounds,
- Additional graphics settings have been included in the menu,
- Additional/Special mouse buttons are now properly supported,
- Several tooltip display errors have been fixed,
- Blinding and holding effects of spells now have only 30% to work against player characters in Multiplayer,
- Bug with skipping skill requirements has been fixed,
- Guild discounts are now properly calculated,
- Several particle issues have been addressed,
- Skill descriptions now contain information about skill crystal bonuses,
- Village quests frequency and reward has been changed,
- Water rendering has been improved on low and medium detail settings,
- Willpower now adds to the mana regeneration rate, mana formula has been changed, bugged mana costs have been fixed,
- Summons' stats have been fixed, summoned Stone Golems no longer knock down opponents,
- Soulpatchers have been fixed,
- "Delete character" button in the network menu has been moved to avoid accidental character deleting,
- Action and Jump buttons can now be mapped separately,
- Elemental resistances are now properly calculated,
- Horse position will now be shown on the minimap,
- Inventory icons can now be set to a smaller size (via Interface options menu),
- It is possible to turn off bow & magic autotargeting,
- Mana shield spell has been changed,
- Several data storage issues have been adressed,
- Shield blocking animations have been added,
- Shop prices were not properly calculated at some occasions - this issue has been fixed,
- Spell effects will be cancelled when one of the players scores a point in Duel mode,
- Spell effects of a dying player in Team Deathmatch mode will be cancelled,
- DX10 version included
- Fixed possible crash while teleporting to some locations, entering or leaving dungeons,
- Fixed possible crash while loading save game,
- Fixed possible crash while saving game,
- Added character level displayed over head in multiplayer town,
- Fixed problem with joining multiplayer session by two players behind the same router ("the same player twice" problem),
- Added possibility to kick client from session by host,
- Corrected some of the NPC's behaviours,
- Fixed lockpicking possibility while using invisible spell or potion,
- Added console command: game.MakeSaveScreenShot 0 to disable taking save game screenshot which caused problems or crashes on some hardware configurations,
- Fixed "Invert Horizontal Look" option camera behaviour,

http://www.4players.de/4players.php...53/Two_Worlds_II/Gold_Upgrade_(Patch_11).html
 
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