Modern Warfare 2 - Full Perk List and Details

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Perk Slot 1
Marathon / Marathon Pro

* Ability: Unlimited sprint.
* Pro Ability: Get over obstacles faster.

Sleight of Hand / Sleight of Hand Pro

* Ability: Faster reloading.
* Pro Ability: Gives a speed boost to how fast you can aim down the sight of your weapon.

Scavenger / Scavenger Pro

* Ability: Full resupply from dead enemies.
* Pro Ability: Extra magazines.

Bling / Bling Pro

* Ability: 2 primary weapon attachments.
* Pro Ability: 2 secondary weapon attachments.

One Man Army / One Man Army Pro

* Ability: Replaces your secondary weapon. This allows you to change your class at any given time during a match.
* Pro Ability: Swaps classes even faster.

Perk Slot 2
Stopping Power / Stopping Power Pro

* Ability: Increased bullet damage.
* Pro Ability: Increased bullet damage vs. helicopters and aircrafts.

Lightweight / Lightweight Pro

* Ability: Move faster.
* Pro Ability: Allows you to do a quick aim after sprinting.

Hardline / Hardline Pro

* Ability: Killstreaks require 1 less kill.
* Pro Ability: Death Streaks require 1 less death.

Cold-Blooded / Cold-Blooded Pro

* Ability: Undetectable by UAV, air support, Sentry Guns, and thermal.
* Pro Ability: No red crosshair or name shown when you are targeted.

Danger Close / Danger Close Pro

* Ability: Increases explosive weapons damage.
* Pro Ability: Increases air support damage.

Perk Slot 3
Commando / Commando Pro

* Ability: Increased melee distance.
* Pro Ability: You don't take any damage from falling.

Steady Aim / Steady Aim Pro

* Ability: Increased hip-fire accuracy.
* Pro Ability: You can hold your breath for a longer period of time.

Scrambler / Scrambler Pro

* Ability: Scrambles (jams) the enemy radar in a small radius.
* Pro Ability: Delays enemy Claymores, thus allowing you to avoid the explosion if you are fast enough.

Ninja / Ninja Pro

* Ability: Invisible to heartbeat sensors.
* Pro Ability: Allows you to move silently.

SitRep / SitRep Pro

* Ability: Insertions. This will reveal enemy explosives and Tactical Insertions.
* Pro Ability: Makes enemy footsteps louder.

Last Stand / Last Stand Pro

* Ability: Allows you to survive a normal death. You will drop to the ground and pull out your pistol. Last Stand ends after ~10 seconds or if you get shot again, which results in your death. You can also crawl in the Last Stand mode.
* Pro Ability: You get to use your equipment too, like frag grenades and throwing knives.
 
Cool, dass es zwei verschiedene Abilities gibt, wobei es die meisten aber auch schon beim MW 1 gab
 
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