fairplay
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- Mitglied seit
- 10.06.2007
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Perk Slot 1
Marathon / Marathon Pro
* Ability: Unlimited sprint.
* Pro Ability: Get over obstacles faster.
Sleight of Hand / Sleight of Hand Pro
* Ability: Faster reloading.
* Pro Ability: Gives a speed boost to how fast you can aim down the sight of your weapon.
Scavenger / Scavenger Pro
* Ability: Full resupply from dead enemies.
* Pro Ability: Extra magazines.
Bling / Bling Pro
* Ability: 2 primary weapon attachments.
* Pro Ability: 2 secondary weapon attachments.
One Man Army / One Man Army Pro
* Ability: Replaces your secondary weapon. This allows you to change your class at any given time during a match.
* Pro Ability: Swaps classes even faster.
Perk Slot 2
Stopping Power / Stopping Power Pro
* Ability: Increased bullet damage.
* Pro Ability: Increased bullet damage vs. helicopters and aircrafts.
Lightweight / Lightweight Pro
* Ability: Move faster.
* Pro Ability: Allows you to do a quick aim after sprinting.
Hardline / Hardline Pro
* Ability: Killstreaks require 1 less kill.
* Pro Ability: Death Streaks require 1 less death.
Cold-Blooded / Cold-Blooded Pro
* Ability: Undetectable by UAV, air support, Sentry Guns, and thermal.
* Pro Ability: No red crosshair or name shown when you are targeted.
Danger Close / Danger Close Pro
* Ability: Increases explosive weapons damage.
* Pro Ability: Increases air support damage.
Perk Slot 3
Commando / Commando Pro
* Ability: Increased melee distance.
* Pro Ability: You don't take any damage from falling.
Steady Aim / Steady Aim Pro
* Ability: Increased hip-fire accuracy.
* Pro Ability: You can hold your breath for a longer period of time.
Scrambler / Scrambler Pro
* Ability: Scrambles (jams) the enemy radar in a small radius.
* Pro Ability: Delays enemy Claymores, thus allowing you to avoid the explosion if you are fast enough.
Ninja / Ninja Pro
* Ability: Invisible to heartbeat sensors.
* Pro Ability: Allows you to move silently.
SitRep / SitRep Pro
* Ability: Insertions. This will reveal enemy explosives and Tactical Insertions.
* Pro Ability: Makes enemy footsteps louder.
Last Stand / Last Stand Pro
* Ability: Allows you to survive a normal death. You will drop to the ground and pull out your pistol. Last Stand ends after ~10 seconds or if you get shot again, which results in your death. You can also crawl in the Last Stand mode.
* Pro Ability: You get to use your equipment too, like frag grenades and throwing knives.
Marathon / Marathon Pro
* Ability: Unlimited sprint.
* Pro Ability: Get over obstacles faster.
Sleight of Hand / Sleight of Hand Pro
* Ability: Faster reloading.
* Pro Ability: Gives a speed boost to how fast you can aim down the sight of your weapon.
Scavenger / Scavenger Pro
* Ability: Full resupply from dead enemies.
* Pro Ability: Extra magazines.
Bling / Bling Pro
* Ability: 2 primary weapon attachments.
* Pro Ability: 2 secondary weapon attachments.
One Man Army / One Man Army Pro
* Ability: Replaces your secondary weapon. This allows you to change your class at any given time during a match.
* Pro Ability: Swaps classes even faster.
Perk Slot 2
Stopping Power / Stopping Power Pro
* Ability: Increased bullet damage.
* Pro Ability: Increased bullet damage vs. helicopters and aircrafts.
Lightweight / Lightweight Pro
* Ability: Move faster.
* Pro Ability: Allows you to do a quick aim after sprinting.
Hardline / Hardline Pro
* Ability: Killstreaks require 1 less kill.
* Pro Ability: Death Streaks require 1 less death.
Cold-Blooded / Cold-Blooded Pro
* Ability: Undetectable by UAV, air support, Sentry Guns, and thermal.
* Pro Ability: No red crosshair or name shown when you are targeted.
Danger Close / Danger Close Pro
* Ability: Increases explosive weapons damage.
* Pro Ability: Increases air support damage.
Perk Slot 3
Commando / Commando Pro
* Ability: Increased melee distance.
* Pro Ability: You don't take any damage from falling.
Steady Aim / Steady Aim Pro
* Ability: Increased hip-fire accuracy.
* Pro Ability: You can hold your breath for a longer period of time.
Scrambler / Scrambler Pro
* Ability: Scrambles (jams) the enemy radar in a small radius.
* Pro Ability: Delays enemy Claymores, thus allowing you to avoid the explosion if you are fast enough.
Ninja / Ninja Pro
* Ability: Invisible to heartbeat sensors.
* Pro Ability: Allows you to move silently.
SitRep / SitRep Pro
* Ability: Insertions. This will reveal enemy explosives and Tactical Insertions.
* Pro Ability: Makes enemy footsteps louder.
Last Stand / Last Stand Pro
* Ability: Allows you to survive a normal death. You will drop to the ground and pull out your pistol. Last Stand ends after ~10 seconds or if you get shot again, which results in your death. You can also crawl in the Last Stand mode.
* Pro Ability: You get to use your equipment too, like frag grenades and throwing knives.