spongebob87
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John Woo´s Stranglehold hat im IGN-Review
http://uk.xbox360.ign.com/articles/817/817191p3.html
mit 8.1 von 10 Punkten abgeschnitten (was laut Adam Riese immerhin 81% entspricht) allerdings gibt es auch einige Kritikpunkte:
The real problem, however, is that the interactive elements are buggy. You'll be next to a railing, hit the trigger and dive forward instead of hopping onto the rail. Or you will face a wall, expect to plant your feet and push off as you've done in the past, only to find Tequila standing motionless staring at the wall like an idiot. Now, 90% of the time, the interaction works perfectly. But that's still 10% of the time when you will meet frustration. And this is really the greatest flaw in Stranglehold, because the lack of a fluid interaction system hurts one of the title's strongest selling points.
None of this excuses Stranglehold's most pressing issue: the camera. It becomes a considerable problem when leaping off walls or otherwise shifting your body in another direction. You have to manually adjust the camera to follow your movements, which is a real challenge in such a fast-paced game. However, if you turn on the "camera spring" option, this issue largely goes away. Why this wasn't made the default is curious, because Stranglehold is a much better game without the nagging camera concerns.
The single-player game only lasts 6-8 hours. On the bright side, that's four times the length of Hard Boiled. But, then again, this is $60 we're talking about. Stranglehold features online multiplayer for up to six players. It's only deathmatch and team deathmatch, which take place in a variety of locales from the game. Each match is complete and utter chaos. Every player has access to the various Tequila Bombs and can (sometimes) enter slow motion. None of this really comes together though, as players need to be in slow motion at the same time, so that there's no real advantage to using Stranglehold's primary gameplay element. And the Precision Aiming power still has the same slow-mo reticule movements, but the other players are moving in real time, so it's pretty much impossible to use.
Alles in allem liest sich das Review nicht schlecht, freue mich sehr auf das Spiel, scheint nur leider wie viele aktuelle Spiele sehr kurz ausgefallen zu sein... Außerdem hätte ich mir so sehr einen Splitscreen-Modus gewünscht! :meckern:
http://uk.xbox360.ign.com/articles/817/817191p3.html
mit 8.1 von 10 Punkten abgeschnitten (was laut Adam Riese immerhin 81% entspricht) allerdings gibt es auch einige Kritikpunkte:
The real problem, however, is that the interactive elements are buggy. You'll be next to a railing, hit the trigger and dive forward instead of hopping onto the rail. Or you will face a wall, expect to plant your feet and push off as you've done in the past, only to find Tequila standing motionless staring at the wall like an idiot. Now, 90% of the time, the interaction works perfectly. But that's still 10% of the time when you will meet frustration. And this is really the greatest flaw in Stranglehold, because the lack of a fluid interaction system hurts one of the title's strongest selling points.
None of this excuses Stranglehold's most pressing issue: the camera. It becomes a considerable problem when leaping off walls or otherwise shifting your body in another direction. You have to manually adjust the camera to follow your movements, which is a real challenge in such a fast-paced game. However, if you turn on the "camera spring" option, this issue largely goes away. Why this wasn't made the default is curious, because Stranglehold is a much better game without the nagging camera concerns.
The single-player game only lasts 6-8 hours. On the bright side, that's four times the length of Hard Boiled. But, then again, this is $60 we're talking about. Stranglehold features online multiplayer for up to six players. It's only deathmatch and team deathmatch, which take place in a variety of locales from the game. Each match is complete and utter chaos. Every player has access to the various Tequila Bombs and can (sometimes) enter slow motion. None of this really comes together though, as players need to be in slow motion at the same time, so that there's no real advantage to using Stranglehold's primary gameplay element. And the Precision Aiming power still has the same slow-mo reticule movements, but the other players are moving in real time, so it's pretty much impossible to use.
Alles in allem liest sich das Review nicht schlecht, freue mich sehr auf das Spiel, scheint nur leider wie viele aktuelle Spiele sehr kurz ausgefallen zu sein... Außerdem hätte ich mir so sehr einen Splitscreen-Modus gewünscht! :meckern: