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Selbst David Jaffe (Entwickler von God of War II) findet die Bluray-Technik in der PS3 unpassend und er hätte sie nicht eingebaut.
Hier der ganze Text (müsste von www.gametrailers.com kommen, Quelle wurde leider nicht genannt im Thread):
Hier der ganze Text (müsste von www.gametrailers.com kommen, Quelle wurde leider nicht genannt im Thread):
http://www.neogaf.com/forum/showthread.php?t=150588In somewhat of a shocker, God of War creator David Jaffe has admitted that if he could change something about PS3, he would have removed its Blu-ray player and sold the console at a cheaper price. He also revealed that he might one day found his own independent studio. More within...
In part two of Geoff Keighley's Bonus Round with Sony Santa Monica Studio Creative Director David Jaffe over at GameTrailers.com, the God of War creator had a number of interesting things to say, but it was perhaps his comments in a teaser clip for part three that will draw the most attention.
When asked what he would change about the PlayStation 3, he responded, "I probably would have taken the Blu-ray out and sold it for less money." Of course, hindsight is always 20/20, but Sony certainly doesn't seem to view the inclusion of Blu-ray as a mistake. Jaffe didn't outright label it a mistake either, but he's the first Sony employee (to this editor's knowledge) to even question the need for Blu-ray.
SCE Worldiwide Studios President Phil Harrison and other Sony executives have repeatedly stressed the importance of the Blu-ray format, not just as a next-gen movie format, but as a game disc format that provides game developers with plenty of storage space to build highly detailed game worlds without the need for multiple discs. Microsoft has been using standard DVD-9 discs for the Xbox 360 and has thus far (in the U.S.) avoided any multiple disc scenarios through the use of highly advanced compression techniques. [Note: In Japan, Blue Dragon was released on three discs.]
Earlier on in part two of the Bonus Round, Jaffe once again commented on his love for smaller downloadable games, such as Calling All Cars. Echoing sentiments he expressed to GameDaily BIZ during a GDC interview, Jaffe commented, "I want to do games that take 10-13 months; I want to do games that aren't always story-driven, that are more gameplay-driven."
Interestingly, when Jaffe was asked about the possibility of one day starting his own independent studio, he seemed to embrace the idea as one he's already given much thought to. "I think it's a great idea and it's an idea that I've explored and will continue to explore," he said. "You never really know Sony's been a great home for a long time and whether or not it's with an independent studio or staying within the walls of Sony, I always want to be able to contribute to Sony's [camp], but the specific way to get to that destination is under discussion right now. So whether or not that becomes a full fledged company or it becomes a more focused role within Sony, which is sort of all about these [smaller] games is sort of TBD at the moment."
For Jaffe, it's not just a matter of his enjoying creating smaller titles, but it also comes down to his realization during the God of War development period that he just can't do those big, epic titles anymore. "God of War was an eye-opener for me; all I did was live at that studio," he revealed.
"This is your life. It's the one you get, for the moment anyway, and it doesn't make sense to do things other than what makes you excited," Jaffe said. "For me now that I've gotten the 'big game' out of my system, this is what's in my system now."
And in typical outspoken Jaffe fashion, he remarked that big games aren't necessarily "better" than smaller ones and added regarding the drive to constantly create big blockbusters, "It's like, 'F**k you capitalist society that says all I need to do is work and contribute to the bottom line. F**k you up your a**.' I want a life."
Jaffe also said that while Calling All Cars, which uses the Warhawk engine, obviously doesn't maximize the PS3's power, "It's [still] a pretty advanced game under the hood; there's a lot going on." The important thing to remember, he said, is that it's $9.99 and fun to play. Of note, Jaffe did admit to a "mistake" of sorts on the development of Calling All Cars. He said that because the game is going to appeal to real gamers anyway (not "soccer moms"), it might have been a wiser marketing move to go with an "edgier or more mature" thematic on top of the same gameplay.
Go check out the full video interview on Bonus Round; it's definitely worth watching.